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(+1)

Is the End of the Game the Dungeon Clear screen btw? Is there more to come or am I just stuck? xD

Also, is it intended that you can "float" movement by using a combination of attacks, hooks and jumps through jump resets through hooks and never touch ground after you have all the abilities introduced, cause that felt... Odd? 

Otherwise, the theme is kinda nice, Don't see why an Axolotl would be... THAT agile to be able to float about. The Little combat elements that were there didn't really interest me and I just tanked and used the damage from the slides as jump resets to get up and down through those. 

Yep, the Dungeon Clear screen is the end of game (for now ;D) The gameplay for this is meant to be 10-15 minutes as it's just a vertical slice :)

When originally testing the first iterations of the game we didn't have the hookshot reset your jumps, but we heard a lot of feedback about how fun the hookshot is, so we decided to change it to be this way. Though we'll have some internal discussions about it, because some of the designers disagree with how powerful the hookshot seems to be. 

Thank you for the rest of the feedback, and thanks so much for playing our game!

(+1)

Awesome concept, I love the music, the art, everything!

Thank you Jasper! :D